Terminology Reference

This post will be updated regularly to make sure that everything else in the blog can be read with as much clarity as possible. Terms I use to describe situations in Melee may differ from the general community’s terms, usually because I feel like they need more differentiation or the commonly used terms are vague and not useful. This post will also include shorthand for a lot of in-game Melee mechanics. Most shorthand is widely used and is fairly intuitive, but I’ll keep a list of ones I have used here just to make sure.


Shorthand:


AC - Autocancel
AI - Aerial Interupt
AIA - Aerial Interupt Attack
ASDI - Automatic Smash Directional Influence
AT - Advanced Technique
CC - Crouch Cancel
CSS - Character Select Screen
DAFS - Downward Angled Forward Smash
DAFT - Downward Angled Forward Tilt
DD - Dashdance
DI - Directional Influence
DJ - Double Jump
DJC - Double Jump Cancel
DPA - Downwards Perfect Agility
ECB - Environmental Collision Box
FC - Float Cancel
FD - Final Destination
FF - Fastfall
FH - Full Hop
FoD - Fountain of Dreams
HPA - Horizontal Perfect Agility
IASA - Interuptable As Soon As
JC - Jump Cancel
NIL - No Impact Land
OoS - Out of Shield
PA - Perfect Agility
RC - Run Cancel
RDJC - Reverse Double Jump Cancel
RTC - Reaction Tech Chase
SD - Self Destruct
SDI - Smash Directional Influence
SH - Shorthop
SHDL - Shorthop Double Laser
SHFFL - Shorthop Fastfall L-Cancel
SHL - Shorthop Laser
ShD - Shield Drop
ShDI - Shield Directional Influence
TC - Tech Chase
UAFS - Upward Angled Forward Smash
UAFT - Upward Angled Forward Tilt
UPA - Upwards Perfect Agility
WD - Wavedash
WJ - Wall Jump


Uair - Upward Aerial Attack
Bair - Backward Aerial Attack
Dair - Downward Aerial Attack
Fair - Forward Aerial Attack
Nair - Neutral Aerial Attack
Usmash - Upward Smash Attack
Dsmash - Downward Smash Attack
Fsmash - Forward Smash Attack
Utilt - Upward Tilt Attack
Ftilt - Forward Tilt Attack
Dtilt - Downward Tilt Attack
Uthrow - Upward Throw
Fthrow - Forward Throw
Dthrow - Downward Throw
Bthrow - Backward Throw
Uspecial - Upward Special Attack***
Nspecial - Neutral Special Attack***
Fspecial - Sideways Special Attack***
Dspecial - Downward Special Attack***


***I’m aware this isn’t the conventional naming scheme for Specials, but I wanted them to fit in with the other attacks (Uair, Fsmash, Dtilt, etc) for consistency's sake.

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