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Showing posts from August 14, 2017

Crafting a Custom Controller

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The primary purpose of this post is to document my reasoning behind my choices for the controller mods I will be using for my Yoshi moving forward. Controllers are expensive, and building ones that are really good can take a lot of time, so I want to make sure that I have something to reference in the future when my controller inevitably breaks or fails in some way causing me to need a new one. Currently I have 3 full controllers and a bunch of spare parts. Charcoal controller - This is a custom one I built earlier this year. The shell is a sanded down charcoal color with rounded edges around the analog stick. This one has especially deep notches for shield dropping, as well as a few I had for Pichu-specific techs like UPA. It also has fancy purple glitter buttons that I got for Christmas last year. The right trigger is having serious issues with the digital press, I think it is a spring issue. The analog stick is very worn down, and the stickbox is too. It is really good at d...

Terminology Reference

This post will be updated regularly to make sure that everything else in the blog can be read with as much clarity as possible. Terms I use to describe situations in Melee may differ from the general community’s terms, usually because I feel like they need more differentiation or the commonly used terms are vague and not useful. This post will also include shorthand for a lot of in-game Melee mechanics. Most shorthand is widely used and is fairly intuitive, but I’ll keep a list of ones I have used here just to make sure. Shorthand: AC - Autocancel AI - Aerial Interupt AIA - Aerial Interupt Attack ASDI - Automatic Smash Directional Influence AT - Advanced Technique CC - Crouch Cancel CSS - Character Select Screen DAFS - Downward Angled Forward Smash DAFT - Downward Angled Forward Tilt DD - Dashdance DI - Directional Influence DJ - Double Jump DJC - Double Jump Cancel DPA - Downwards Perfect Agility ECB - Environmental Collision Box F...

Introduction

The purpose of this blog is to document and catalog my thinking and improvement as it relates to my Yoshi in Super Smash Bros. Melee. This means the blog will contain things like match analysis, moveset analysis, notes on guides and JMUs, matchup notes, notes on improvement methodologies and mindsets, etc. Anything that could remotely relate to improving my Melee game will be kept here. Feel free to comment on anything here, I’ll try to respond as soon as possible. Also feel free to post anything from here to /r/smashbros or /r/ssbm, or anywhere else it makes sense to be. I can’t guarantee I will see or respond to anything outside of those two subreddits, though. I’m also fairly active in several character discords, so you can contact me in those as well. Commonly Referenced Material: Alex’s Puff Stuff: alexspuffstuff.blogspot.com Yoshi Discord: https://discord.gg/CvM8U7n Yoshi Boards: smashboards.com/forums/yoshi.81/ Melee Subreddit: reddit.com/r/ssbm Smash Subreddit: reddi...