A First Glance at Yoshi's Movepool
This post is not intended to be a high-level or comprehensive look at Yoshi’s moveset. This is mostly here to document my reactions and thinking to looking at Yoshi’s frame data and hitboxes. I hope that by looking at these things critically and writing my thoughts about them, I will put myself into the mindset of looking for my own solutions for problems in-game with the tools Yoshi has. In order to make sure my evaluation of the attack is thorough (although I fully expect it to be incomplete and flawed), here is a list of criteria/things for me to consider for each one: Combo starter - This refers to the attack’s ability to be used to begin combos. Either pop them up or lead them to a knockdown, anything that can be consistently followed up on. The best combo starters are the ones that work at many percents (see: shine), but most won’t be like this. Reliability - The attack’s ability to be relied upon to serve specific uses. A good example of an attack that isn’t reliable wo...