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Showing posts from August 15, 2017

A First Glance at Yoshi's Movepool

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This post is not intended to be a high-level or comprehensive look at Yoshi’s moveset. This is mostly here to document my reactions and thinking to looking at Yoshi’s frame data and hitboxes. I hope that by looking at these things critically and writing my thoughts about them, I will put myself into the mindset of looking for my own solutions for problems in-game with the tools Yoshi has. In order to make sure my evaluation of the attack is thorough (although I fully expect it to be incomplete and flawed), here is a list of criteria/things for me to consider for each one: Combo starter - This refers to the attack’s ability to be used to begin combos. Either pop them up or lead them to a knockdown, anything that can be consistently followed up on. The best combo starters are the ones that work at many percents (see: shine), but most won’t be like this. Reliability - The attack’s ability to be relied upon to serve specific uses. A good example of an attack that isn’t reliable wo...

Reteaching Myself Movement

Since my end goal is to become the best possible Yoshi player I can be, something that needs to be fixed before I start anything else is my movement. I’m a pretty fast player, most people who look at me doing handwarmers think that I’m technically competent. While a lot of my movement is flashy and looks nice, it’s all pretty useless in terms of practical applications. I have two glaring flaws want to fix: Technical Inconsistency - I used to spend many hours a day practicing movement. That’s why a lot of my movement looks pretty crisp and solid right now as it is. In reality, though, my process caused for a lot of really sloppy inconsistencies. I would move around the stage as fast as I possibly could, and only put real time into fixing my inputs when they looked sloppy . So that means as long as a missed input didn’t look like a missed input, I would put no effort into fixing it. I had an incredibly poor improvement mindset that honestly is going to take a bit of working backwa...